Lanesoftware Book online
Rates How it runs Studio Contact Book online

Software and game development · Winsford, Cheshire

Done.

Most software does not fail. It stalls, quietly, somewhere around month four. We scope in writing, build in fortnights, and keep something running that you can open and use the whole way through.

Scoped. Built. Handed over.

Three stages. One team. A written estimate before anybody opens an editor, and a repository you own at the end of it.

Rates

What a project with us costs

These are starting points. The number we hold to is the one in the estimate at the end of the scoping week, and it does not move unless you change the brief.

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Scoping week
Five days with the people who will actually use the thing. You leave with a written spec, a build order and a fixed estimate. Take it elsewhere if you like — it is yours.
from £1,450
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Web application build
Booking systems, member portals, dashboards, the internal tool that currently lives in a spreadsheet. Postgres and unfashionable frameworks, so the next developer can read it.
from £11,800
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iOS and Android app
One codebase, both stores. We handle the submissions, the screenshots and the rejection emails that follow.
from £16,500
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Game prototype
A playable vertical slice in eight to ten weeks: one level, the core loop, the controls sorted. Enough to put in front of a publisher without apologising for it.
from £9,200
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Unity and Unreal production
Full production for small studios and self-publishers, from the slice through to release builds, storefront pages and platform certification.
from £26,000
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Support, hosting and fixes
A monthly retainer. Uptime monitoring, dependency updates, and a named person who picks up the phone rather than a ticket queue.
from £690/month

We do not quote fixed-price work without the scoping week first, and we turn down projects where nobody on the client side is allowed to make a decision. Both rules came from losing money.

Method

How a build actually runs

01

The scoping week

We sit with the people who will use the software, not only the person paying for it. It ends with a spec, a build order and a number.

02

Fortnights

Two-week blocks. At the end of each one there is a build on a URL you can open, on your phone, in front of whoever needs convincing.

03

You use it early

Your team is inside the software from block two, long before it is finished. That is where the requirements nobody thought to mention come from.

04

Handover

Repository, deployment keys, environment notes, and a screen-recorded walkthrough for whoever inherits it in two years' time.

05

Afterwards

Retainer or no retainer, the phone still works. Most clients keep us on through the first six months, and a few never call again — which is also fine.

The studio

We learned this the expensive way, on a game that never came out.

Rilshaw Development Ltd started around one Unity title. It ran months over, the scope moved every fortnight, and it was eventually shelved with the art finished and the game unplayable. The post-mortem took an afternoon and reached one line: nobody had ever written down what finished meant.

Everything since has been built on that. We scope first and in writing. We work in blocks small enough that a wrong turn costs a fortnight rather than a year. We take on six to eight projects a year from Winsford — games for small studios, and the unglamorous internal software that quietly holds a business together. When we cannot staff something properly, we say so and pass it on.

Winsford, Cheshire Unity & Unreal TypeScript Postgres Six to eight projects a year

Next step

Book the scoping week, or just ask what it would take.

Scoping slots open a fortnight ahead. If you only want a rough number over the phone, say so and we will give you one.

Contact

Tell us what you are trying to build

Email and phone both reach a developer, not a sales desk. We reply within one working day.

Email
[email protected]
Phone
+44 7473 980 546
Address
259 Rilshaw Lane
Winsford
CW7 3PE
Hours
Monday to Friday, 9am – 6pm
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